Warung OS
A point-of-sale built for stalls that run on one phone and a shaky connection. Offline first, thumb first.
Hello! I’m
Product Designer & Illustrator
I design interfaces that behave themselves, then draw the bits that make people remember them.
Pinned in no particular order
A point-of-sale built for stalls that run on one phone and a shaky connection. Offline first, thumb first.
Packaging and a 40-piece illustration set for a roaster mapping single-origin beans across the archipelago.
Route planning for motorbike couriers. Cut the average dispatch from nine taps to three.
One component library for a marketplace that had grown four different button styles and no one to blame.
Attendance and reporting for 200 schools, designed for teachers doing admin on a Sunday night.
A children’s book about a stubborn seed. Thirty-two spreads, two colours, one very patient editor.
Seven years in, I still think the best compliment a product can get is “I did not have to think about it”. I work on the unglamorous middle of a product — the flows, the empty states, the error copy — and then put something on top worth looking at.
Most of my work is with small teams shipping their first serious release: marketplaces, tools for small businesses, and the occasional stubborn internal dashboard nobody wanted to own.
End-to-end: research, flows, interface, and the design system that keeps it from drifting six months later.
Editorial spots, onboarding sets, and brand characters that survive being shrunk to 24 pixels.
A hard look at what you already shipped, written up as a ranked list you can actually work through.
2023 — now
Design lead on two marketplace products and the shared system underneath them.
2021 — 2023
Took a logistics dashboard from spreadsheet replacement to something people opened voluntarily.
2019 — 2021
Editorial illustration, brand work, and the first four apps I would now redesign given the chance.